package com.andkrup.easygame.game {
	import flash.events.IEventDispatcher;	
	
	import com.andkrup.easygame.game.objects.map.IMap;	
	
	/**
	 * @author Andkrup
	 */
	public interface IMission extends IEventDispatcher {
		function get map():IMap;
		function set map(value:IMap):void;
		function get objectives():Array;
		function set objectives(value:Array):void;
		function get playerCharacters():Array;
		function set playerCharacters(value:Array):void;
		function init():void;
	}
}
